Earlier this year I was messaging my brother about his plans for programming this very game after finding a spec design document I had scratched up while bored at an old job, only to be informed he had completely dropped the hypothetical project after discovering that the game we had pondered over ever existing for two decades had been made, and it was called Symphony of War: The Nephilim Saga. As we’ve grown into software developers, we have entertained remaking the unique multi-unit, squad based tactical battle mechanics of Ogre Battle 64: Person of Lordly Caliber into a more fine tuned and challenging indie game. Using this strategy we played inscrutable garbage from Japan such as Mystical Ninja Starring Goemon, Mischief Makers and the one odd game that would truly capture our imaginations even into our 30s, Ogre Battle 64: Person of Lordly Caliber. Since the save files for N64 games were usually allocated on the cartridge the game was on, if other renters saved over our save slots all of the progress we made was gone, so we went for the more obscure games to increase the chances that no one would override our saves. My brother and I would usually land on getting Godzilla films to fast forward through to the kaiju battles, or we would pick up the strangest Nintendo 64 games we could find. Growing up, my family made a weekly trip to Blockbuster in order to rent some media to keep the kids entertained for the weekend.
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